#include "LightTarget.h"

LightTarget::LightTarget(int id)
{
	this ->id = id;
}

void LightTarget::SetPosition(sm::Vec3 pos)
{
	this ->position = pos;
}

void LightTarget::SetRotation(float angle, sm::Vec3 axis)
{
}

void LightTarget::SetScale(sm::Vec3 scale)
{
}

void LightTarget::SetRoll(float angle)
{
}

sm::Vec3 LightTarget::GetPosition()
{
	return position;
}

int LightTarget::GetId()
{
	return id;
}